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Great games / Clive Gifford.
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Catalogue Record 1013460
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Catalogue Record 1013460
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Catalogue Information
Catalogue Record 1013460
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Item Information
Shelf Location
Collection
Volume Ref.
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Status
Due Date
J 794.8 GIFF
Junior Non Fiction
Earlwood
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Catalogue Record 1013460
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Catalogue Record 1013460 ItemInfo
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Catalogue Record 1013460 ItemInfo
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Catalogue Information
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Details
ISBN
9781526304025 (hardback)
Name
Gifford, Clive
author.
Title
Great games / Clive Gifford.
Published
London : Wayland, 2017.
©2017
Description
32 pages : colour illustrations ; 28 cm.
Notes
Includes bibliographical references and index.
Contents
Fun on the screen -- Early computer games -- Types of game -- Storyboards and scripts -- Game assets -- Game characters -- The game world -- Game rules and features -- Coding games -- Decision time! -- Controlling games -- Keeping score -- Testing and launching.
Summary
"This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process."--
Target audience note
Age 8-11.
Grade 4 to 6.
Subjects
Computer games -- Design -- Juvenile literature
Computer games -- Programming -- Juvenile literature
Series
Get ahead in computing
Links to Related Works
Subject References:
Computer games -- Design -- Juvenile literature
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Computer games -- Programming -- Juvenile literature
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Authors:
Gifford, Clive
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Series:
Get ahead in computing
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