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Gaming technology : streaming, VR, and more / by John Wood and Kirsty Holmes.
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Catalogue Record 1240300
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Catalogue Record 1240300
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Catalogue Information
Catalogue Record 1240300
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Shelf Location
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Status
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J 794.8 WOOD
Junior Non Fiction
Bankstown
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Catalogue Record 1240300
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Catalogue Record 1240300 ItemInfo
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Catalogue Record 1240300 ItemInfo
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Catalogue Information
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Details
ISBN
9781789980400 paperback
Name
Wood, John
author.
Title
Gaming technology : streaming, VR, and more / by John Wood and Kirsty Holmes.
Published
King's Lynn, Norfolk : The Secret Book Company, 2019.
©2019
Description
32 pages : colour illustrations ; 30 cm
Notes
Includes index.
Contents
Welcome to STEM school -- STEM and gaming -- Accessible gaming -- Motion capture -- Virtual reality -- Health and fitness games -- Streaming -- Esports -- Citizen science -- Gaming and learning -- The future of gaming STEM -- Problems and STEM solutions -- Home time.
Summary
Can you imagine going on a trip into space? What about flying along at 300 miles an hour in a levitating train? Or clinging onto your seat at a 4D movie? Thanks to STEM soon you can do all this and more! Science technology engineering and maths are bringing new toys tools and technological gadgets into our everyday lives. Come and meet Professor Tess Tube, and join her STEM School, where you will learn about the amazing gadgets and gizmos that are all around us. STEM In Our World is an exciting and engaging series looking at new and future technologies. Combining current science with futuristic imagination this informative series aims to reach out to the engineers and inventors of tomorrow with STEM subjects today.
Target audience note
9 - 11 years.
Subjects
Video games -- Juvenile literature
Video games -- Technological innovations -- Juvenile literature
Internet games -- Juvenile literature
Computer games -- Juvenile literature
Computer games -- Technological innovations -- Juvenile literature
Electronic games -- Technological innovations -- Juvenile literature
Other Names
Holmes, Kirsty
Series
STEM in our world
STEM in our world
Links to Related Works
Subject References:
Computer games -- Juvenile literature
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Computer games -- Technological innovations -- Juvenile literature
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Electronic games -- Technological innovations -- Juvenile literature
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Internet games -- Juvenile literature
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Video games -- Juvenile literature
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Video games -- Technological innovations -- Juvenile literature
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Authors:
Holmes, Kirsty
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Wood, John
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Series:
STEM in our world
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