Shortcuts
Top of page (Alt+0)
Page content (Alt+9)
Page menu (Alt+8)
Your browser does not support javascript, some WebOpac functionallity will not be available.
.
Default
.
PageMenu
-
Main Menu
-
Languages
English
.
Members
My Account
.
Join the Library
.
eLibrary
.
Gale Databases
.
Logout
.
Search The Catalogue
Basic Search
.
Advanced Search
.
Magazine Search
.
New Items Search
.
New Items List
.
Useful Links
Library Home Page
.
Print a Document
.
Book a Public Computer
.
Add Credit to Library Card
.
eLibrary
.
© LIBERO v6.4.1sp230608
Page content
You are here
:
Catalogue Display
Catalogue Display
Previous Title
.
Computing & programming / Shahneila Saeed.
.
Author on Wikipedia
.
.
LibraryThing
.
Browse Shelf
Catalogue Record 910867
.
Item Information
Catalogue Record 910867
.
Catalogue Information
Catalogue Record 910867
.
.
Item Information
Shelf Location
Collection
Volume Ref.
Branch
Status
Due Date
J 004 SAE
Junior Non Fiction
Greenacre
.
.
Available
.
Reserve any copy Click Here
Catalogue Record 910867
.
Catalogue Record 910867 ItemInfo
.
Catalogue Record 910867 ItemInfo
Top of page
.
Catalogue Information
Field name
Details
ISBN
9780750292788 (hbk.)
0750292784 (hbk.)
Name
Saeed, Shahneila
author.
Title
Computing & programming / Shahneila Saeed.
Published
London, England Wayland, 2015.
Description
64 pages : colour illustrations ; 24 cm.
Notes
Includes index.
Summary
This series offers a shortcut to instant expertise! Quick Expert's Guides are aimed at teens and 'tweens who are keen to know more about a popular topic, but who may be put off by the idea of having to read wordy or technical guides. Each title includes features that break down technical/scientific/complex aspects of the subject, inspirational case studies, activities and a final project to test the reader's new skills. Chapter round-ups also offer tips on key words and phrases, as well as boosting self-esteem and confidence, in order to walk the walk and talk the talk of a true expert. Become a successful programmer! Get to grips with algorithms and the binary and hexadecimal number systems, learn the popular programming language Python and use it to plan and create your own computer games.
Subjects
Electronic data processing -- Juvenile literature
Computer programming -- Juvenile literature
Series
Quick expert's guide to
Links to Related Works
Subject References:
Computer programming -- Juvenile literature
.
Electronic data processing -- Juvenile literature
.
Authors:
Saeed, Shahneila
.
Series:
Quick expert's guide to
.
.
Related Searches
Catalogue Record 910867
.
Add Title to Basket
Catalogue Record 910867
.
Catalogue Information 910867
.
Catalogue Information 910867
Top of page
.
Quick Search
Search for