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Awesome algorithms and creative coding / Clive Gifford.

Awesome algorithms and creative coding / Clive Gifford.
Item Information
Shelf Location Collection Volume Ref. Branch Status Due Date
J 005.1 GIFF
Junior Non Fiction   Riverwood . . Available .  
. Catalogue Record 1077793 ItemInfo . Catalogue Record 1077793 ItemInfo Top of page .
Catalogue Information
Field name Details
ISBN 9780750292160 (hardback)
Name Gifford, Clive author.
Title Awesome algorithms and creative coding / Clive Gifford.
Published ©2015
London : Wayland, 2015.
Description 32 pages : colour illustrations ; 27 cm.
Notes Includes bibliographical references and index.
Summary Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples readers learn about the development of coding using simple decision making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO. Stretch Yourself features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today. Get Ahead in Computing is a practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Ideal for young readers starting the new Computing curriculum subject in school. Other titles in the Get Ahead in Computing series: The Science of Computers, Amazing Applications & Perfect Programs, and Computer Networks.
Subjects Computer algorithms -- Juvenile literature
Computer programming -- Juvenile literature
Series Get ahead in computing
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